For the final project that will be exhibited within the space I have chosen to combine all of the sequences I made. The works will be displayed in sequences that correspond to their subject, main categories being fluid simulations, particle simulations and dynamic simulations. This sequences will be displayed according to the fluidity, motion and direction of the content. Each sequence will also be connected to the next one in the means of subject, visual similarity or direction of the motion. The sequences will be combined with each other with the method of juxtaposition and blending to observe their interaction and behaviour.
Tutorials
Houdini Tutorial – Sending Pyro to FLIP Fluids
Houdini 15 Masterclass | Grains
https://www.youtube.com/watch?v=_jtgkMRAwvQ
Houdini Workshop Particles – From the Emitter Up
https://www.youtube.com/watch?v=tavi2UTDZto
Think Particle Tutorial – Houdini Vortex Particles
https://www.youtube.com/watch?v=cJly8FcrP8U
Webinar – Learning Houdini Masterclass
https://www.youtube.com/watch?v=XiaXNdZ19y8
VARIANCE TECHNIQUES IN ARNOLD FOR CINEMA 4D
https://greyscalegorilla.com/tutorials/variance-techniques-in-arnold-for-cinema-4d/
HOW TO BUILD AN ANIMATED DYNAMIC CHARACTER IN CINEMA 4D WITH MOTION CAPTURE
MAKE A GLOSSY METAL ROBOT ANIMATION IN CINEMA 4D
https://greyscalegorilla.com/tutorials/make-a-glossy-metal-robot-animation-in-cinema-4d/
CREATING MELTING PAINT DRIPS WITH X-PARTICLES IN CINEMA 4D
https://greyscalegorilla.com/tutorials/creating-melting-paint-drips-with-x-particles-in-cinema-4d/
SIGGRAPH 2015 CINEMA 4D PRESENTATIONS PART 1
https://greyscalegorilla.com/tutorials/siggraph-2015-cinema-4d-presentations-part-1/
Viscous Vanilla Realflow Tutorial
https://www.youtube.com/watch?v=fYW2ogfqfg8
Maelstrom tutorial
Comments and reflections on a fellow students working process in ISP
Wayne Kratochvíl
- Extensive research
- Big amount of experimentation material
- Artworks backed up with research
- Application of experience and his own skills
- Experimentation with photography
- Experimentation with objects and lights
- Documentation of the installations that are tied to the time and place
Comments and reflections on a fellow student’s rough draft.
Shahrina Shahrin
- Well structured time schedule
- Lot of visual examples to provide background
- Clear explanation of the topic
- Extensive research
- Arguments are well pointed out
- Well structured presenation
- Knowledge about the topic
- Well phrased artist statement
- Good choice of examples provided
Josh Clos
An artist that focuses on a combination of fluid simulation and particle simulation. By combining these two elements he creates artworks that are set in the fantasy environment. In some cases the particle systems are the source of the lighting in the scene or the means to destroy an object. In addition to that he also uses fracture techniques to split objects apart in chunks which is a big addition to the photorealism aspect of the artwork.
Earth Lava
My goal in this project was to create a lava like substance that coats the earth 3D model. I achieved this by making a fluid simulation that filled a sphere object and was animated to melt a part of itself towards the earth 3D model. I added a animated fire material to the fluid simulation to create a material that looks like a crossover between lava and ectoplasm. In conclusion, I have created a sequence that is surreal and open to interpretation since this material is uknown and can have any physical capabilities.
ZEITGUISED
Work of these artists consists of using various 3D objects in contrast with reflective, refractive and transparent materials. By positioning these objects across the scene with some of them intersecting they create a unique perspective and interesting shapes. Some of these artworks also utilize fluid simulations in the form of viscous fluids on top of each other with different parameters of viscosity.