Figure dancing in water




My intention in this project is to observe the relationship between movement and water interacting together. In the tests and the video we can see a figure that is constantly emmiting water from its surface dancing and the water moving according to what we would expect. The project consists of a animated 3D model that is then imported into a fluid simulation software that calculates the necessary things needed to create a realistic looking simulation. The water behaviour itself is not very realistic because I used a technique that forces the water to stay together so it doesnt splash all over the scene. After the simulation is done a mesh which is essentially a 3D object is created and the whole scene is imported into a 3D software to continue with the process of lighting and creating materials. The whole scene is using 3 lights to create appropriate reflection and refraction in the water surface to make it look more realistic.


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