Purpose of this test was to see if I could achieve something thats very uncommon. The particles behave like smoke at first but after a while they turn into solid objects/particles. This effect is achieved by first creating a smoke effect and generating points from the voxel grid of the effector. The smoke is then simulated and at some point the frame freezes and is turned into particles which are behaving according to physical laws. With the help of gravity they fall down and collide with the ground spreading everywhere while also coliding with the neighbouring particles.