This sequence focuses on a fluid simulation and particle simulation combined together. The fluid 3D object is placed in the scene and a particle system is created to emit particles from each polygon of the fluid mesh. Also the parameter of the emitted spheres are customized to create a variance in speed and size to make the scene more realistic. Furthermore, a grass material is applied to the fluid simulation in order to observe how water would behave if it was in fact fluid. By doing so I have created a sequence that would never occur in real life thus making it fantastical.