Comments and reflections on a fellow students working process in ISP

Jiří Karník

  • Ability to draw the theme for the paintings/drawings from his interestsä
  • Using the years of experience in drawing to his advantage
  • Clear and defined ideas
  • Ability to think outside of the box by incorporating other elements distant from paintings
  • Ability to utilize his experience properly
  • Ability to plan ahead
  • Easy to follow connection to the influences

Eye

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This project contains a 3D model of an eye with appropriate textures and a fluid simulation that is surrounding the eye. In this scene I tried to create something more abstract by adding human context to it. The surrounding fluid is made to resemble styrofoam to further observe unnatural behaviour and create interesting results.

Dario Veruari

Veruari specializes in creating 3D abstract organic imagery. Utilizing particle systems he creates organic shapes that look similar to microorganisms. Throughout his work he combines emmisive, transparent, translucent and reflective materials to make these objects come to life. Most of these artworks consists of mainly sperical shapes which are connected with generated trail objects that are either thin or unified depending on the desired style.

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Field

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This sequence focuses on a fluid simulation and particle simulation combined together. The fluid 3D object is placed in the scene and a particle system is created to emit particles from each polygon of the fluid mesh. Also the parameter of the emitted spheres are customized to create a variance in speed and size to make the scene more realistic. Furthermore, a grass material is applied to the fluid simulation in order to observe how water would behave if it was in fact fluid. By doing so I have created a sequence that would never occur in real life thus making it fantastical.

Chaotic Atmospheres

An artist that focuses on natural 3D imagery as well as abstract scenes. In his works he creates scenes that are either natural or fantastical. Using fluid simulations with combination of particle simulations he creates scenes that are detailed, organic or abstract. Other than fluids this artist also works with environments. His collection called „shapes in nature“ consists of environments with flat colors that are intruded with 3D objects that stand out because of the reflective and colorful materials.

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Aleksandr Kuskov

An artist that creates objects that are complex and mechanical. In his works he uses metal and transparent materials which create a sort of unity making them look interesting. His artworks are lighted in a way to bring out the details in the machines especially in the ones that look organic. His works are exceptionally modelled and composited to present the relationship between nature and machinery.

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Earth Fluid simulation

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This sequence concentrates on a fluid simulation that is covering the earth 3D model. Proper materials are assigned to the 3D models and the environment to create the atmosphere of space. Furthermore, the camera is animated as well as textures to ensure the transition into the dark side of the planet as well. By creating this sequence I was observing the possibility of what it would look like if there was a body of water circling the earth. Following the theme of materials and objects that behave in a unexpected manner I have created a sequence that wouldn’t be possible to occur in real life.

S.O.I.

Statement of Intent

I’m interested in visual effects that are often used by major film studios, and how these are used within a contemporary art context.My main focus is making particle and fluid simulations utilizing appropriate 3D software. In the process I use the tools that are available to me as well as personal experience and experimentation. Furthermore, I utilize photorealistic lighting as well as different software and materials which influence the finished work. I’m mostly interested in the relationship of the movement, materials and form and how it influences 3D objects. This enables me to create interesting looking video sequences that are pleasing to watch.Beyond that, Im also interested in creating different sequences that defy the laws of reality making them fantastical. Furthermore, I like to explore different relationships and interactions between various substances like gas, water, physical objects viscous fluids and putting them in the environments that are unnatural to their normal occurence. By using different animations which I combine witch the fluid simulations I create situations that are abstract and mostly don‘t occur in real life. By juxtaposing and mixing the sequences I have created I explore situations that are outside of the realm of reality and create create situations and behaviour that could never occur in real life. I’m mostly inspired by the works of major film studios like Industrial Lights and Magic, MPC and also some individuals who work in the field of my interest. I would like to gain valuable skills that would help me secure a job in the film industry, but I understand that this is something very different than what is generally exhibited within a gallery. I will strive to create something which can walk the line between these two disciplines.

Research

In my research I have focused on individuals as well as studios who have been creating work that is similar to my theme which is fluid simulations, particles, 3D objects, materials and their interaction in an unusual manner. The artists I have researched have inspired me to create my artworks be it with their approach to the subject or the thinking behind their creation. Even though some of the studios/artists I have researched create commercial works there is still emotion, originality and creativity present in them making them unique and interesting. Furthermore, I have researched various tutorials that helped me create my work ranging from fluid simulation creation to simple challenges I have run into in the process of creation. In the research phase I was looking for artists that created fantastical situations that couldn’t happen in real life as well as for the artists that utilized various combinations of the matter (fluids, gas, solid objects etc.). After that, I was looking for artists that used unconventional materials in the contrast with their environment such as large metal objects on top of mountains or figures created from melted wax in complex poses and in high detail. Moreover, I have spent a lot of time researching webinars and professional talks which were unrelated to my art but were necessary to gain perspective, knowledge and skill required for me to move forward in creating my art.

Curatorial Considerations

Once I have all of the sequences required I would like them to be projected in the studio space on a wall. The works will be displayed in sequences that correspond to their subject, main categories being fluid simulations, particle simulations and dynamic simulations. This sequences will be displayed according to the fluidity, motion and direction of the content. Each sequence will also be connected to the next one in the means of subject, visual similarity or direction of the motion. The sequences will be combined with each other with the method of juxtaposition and blending to observe their interaction and behaviour.

Techniques & Methods of Working

I strove to create art that is pleasing to look at and while being abstract in some cases as well. In the development of my projects I used many tutorials and reference pictures/videos to get a feel of how others approach this subject as well as using my own experience and experimentation in the process. Since this method requires mainly experimentation and every little detail can change the outcome of the artwork dramatically the main part of the process was to start with a basic concept and see where the process would lead me. While utilizing my limited knowledge of the software I was able to influence the movement of the objects and outcome of the result in some way but many of the sequences were unpredictable in a way that they could only be completely reviewed after rendering which was a time consuming process since the result could not be changed if there were some drastic mistakes.

Evaluation

Since the start of the semester I have been experimenting and learning the appropriate techniques to create the video sequences which are present in the exhibition. Starting off with sequences that were in the more simple nature I’ve built my confidence in creating these artworks. My main method for the creation of these afromentioned artworks was mainly experimentation. Since most of these sequences were demanding on the hardware the creation process was slowed down considerably mainly because the simulation that were required for this had to be simulated first and couldn’t be viewed in real time. Furthermore, any change in the nature of the simulation had to be re-simulated again making the time frame for the creation process even lower. Despite all of that and some technical difficulties I was able to create these sequences without any major complications. Given enough time and experience these sequences could’ve looked more realistic both in the visual and physical matter.

Mike Campau

„Mike Campau is a big city talent with a small town attitude. While at the University of Michigan, Mike dabbled in scientific illustration, graphic design and photography. After graduating with a B.F.A., he finally found his passion of digital art – combining photography, illustration and cgi. His random interests now started to make sense.

 

Mike has climbed the ladder of studio and agency life and now has over 15 years of valuable experience under his belt. Through the years, he’s worked on high-profile brands like Chevrolet, WWE, Budweiser, Ford, Pepsi, ESPN, and Sony to name a few. His talents have also landed him celebrity projects including Tim Allen, Kid Rock, Mike Tyson, Roger Daltrey, Dave Grohl, Tracy Morgan, Zac Brown, and many more. Known for his dynamic images and clean execution style, Mike is constantly striving to not only meet, but exceed his high visual standards.

 

Currently residing in southeast Michigan, Mike lives with his very understanding wife and 5 kids… yes, 5 kids. Needless to say, he has plenty to do in his spare time. When Mike isn’t working or spending time with his family, he likes to play soccer and go for long runs to clear his creative mind.“

(Text from mikecampau.com)

 

 

In his works Campau creates environments and situations that are fanstastical. Utilizing gas, fluid and particle simulations Campau creates situations that wouldn’t be possible in real life while making them look very pleasing to the eye. Furthermore, he uses vivid and contrasting colors to make the objects stand out from the environment and be the main focus of the artwork.

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