Tutorials

 

Houdini Tutorial – Sending Pyro to FLIP Fluids

Houdini 15 Masterclass | Grains

https://www.youtube.com/watch?v=_jtgkMRAwvQ

 

Houdini Workshop Particles – From the Emitter Up

https://www.youtube.com/watch?v=tavi2UTDZto

Think Particle Tutorial – Houdini Vortex Particles

https://www.youtube.com/watch?v=cJly8FcrP8U

Webinar – Learning Houdini Masterclass

https://www.youtube.com/watch?v=XiaXNdZ19y8

 

VARIANCE TECHNIQUES IN ARNOLD FOR CINEMA 4D

https://greyscalegorilla.com/tutorials/variance-techniques-in-arnold-for-cinema-4d/

 

HOW TO BUILD AN ANIMATED DYNAMIC CHARACTER IN CINEMA 4D WITH MOTION CAPTURE

https://greyscalegorilla.com/tutorials/how-to-build-an-animated-dynamic-character-in-cinema-4d-with-motion-capture/

MAKE A GLOSSY METAL ROBOT ANIMATION IN CINEMA 4D

 

https://greyscalegorilla.com/tutorials/make-a-glossy-metal-robot-animation-in-cinema-4d/

 

CREATING MELTING PAINT DRIPS WITH X-PARTICLES IN CINEMA 4D

https://greyscalegorilla.com/tutorials/creating-melting-paint-drips-with-x-particles-in-cinema-4d/

SIGGRAPH 2015 CINEMA 4D PRESENTATIONS PART 1

 

https://greyscalegorilla.com/tutorials/siggraph-2015-cinema-4d-presentations-part-1/

 

Viscous Vanilla Realflow Tutorial

https://www.youtube.com/watch?v=fYW2ogfqfg8

Maelstrom tutorial

https://www.youtube.com/watch?v=gLOiNNVOb7c

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Josh Clos

An artist that focuses on a combination of fluid simulation and particle simulation. By combining these two elements he creates artworks that are set in the fantasy environment. In some cases the particle systems are the source of the lighting in the scene or the means to destroy an object. In addition to that he also uses fracture techniques to split objects apart in chunks which is a big addition to the photorealism aspect of the artwork.

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Earth Lava


My goal in this project was to create a lava like substance that coats the earth 3D model. I achieved this by making a fluid simulation that filled a sphere object and was animated to melt a part of itself towards  the earth 3D model. I added a animated fire material to the fluid simulation to create a material that looks like a crossover between lava and ectoplasm. In conclusion, I have created a sequence that is surreal and open to interpretation since this material is uknown and can have any physical capabilities.

ZEITGUISED

Work of these artists consists of using various 3D objects in contrast with reflective, refractive and transparent materials. By positioning these objects across the scene with some of them intersecting they create a unique perspective and interesting shapes. Some of these artworks also utilize fluid simulations in the form of viscous fluids on top of each other with different parameters of viscosity.

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Filip Hodas

An artist that combines environments with organic shapes. In his works Hodas combines organic shapes that are placed within an environment thus creating a surreal composition. His artworks contain a lot of contrasting colors especially in the 3D objects. The materials he uses are mainly metallic and reflective. By placing these objects into the seemingly normal environments Hodas creates fantastical situations which are intriguing to look at. Furthermore, he employs photorealistic techniques of lighting and rendering to convice the viewer of the reality that would be possible without physical laws.

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Dario Veruari

Veruari specializes in creating 3D abstract organic imagery. Utilizing particle systems he creates organic shapes that look similar to microorganisms. Throughout his work he combines emmisive, transparent, translucent and reflective materials to make these objects come to life. Most of these artworks consists of mainly sperical shapes which are connected with generated trail objects that are either thin or unified depending on the desired style.

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