For the final project that will be exhibited within the space I have chosen to combine all of the sequences I made. The works will be displayed in sequences that correspond to their subject, main categories being fluid simulations, particle simulations and dynamic simulations. This sequences will be displayed according to the fluidity, motion and direction of the content. Each sequence will also be connected to the next one in the means of subject, visual similarity or direction of the motion. The sequences will be combined with each other with the method of juxtaposition and blending to observe their interaction and behaviour.
This project contains a 3D model of an eye with appropriate textures and a fluid simulation that is surrounding the eye. In this scene I tried to create something more abstract by adding human context to it. The surrounding fluid is made to resemble styrofoam to further observe unnatural behaviour and create interesting results.
This sequence focuses on a fluid simulation and particle simulation combined together. The fluid 3D object is placed in the scene and a particle system is created to emit particles from each polygon of the fluid mesh. Also the parameter of the emitted spheres are customized to create a variance in speed and size to make the scene more realistic. Furthermore, a grass material is applied to the fluid simulation in order to observe how water would behave if it was in fact fluid. By doing so I have created a sequence that would never occur in real life thus making it fantastical.
This sequence concentrates on a fluid simulation that is covering the earth 3D model. Proper materials are assigned to the 3D models and the environment to create the atmosphere of space. Furthermore, the camera is animated as well as textures to ensure the transition into the dark side of the planet as well. By creating this sequence I was observing the possibility of what it would look like if there was a body of water circling the earth. Following the theme of materials and objects that behave in a unexpected manner I have created a sequence that wouldn’t be possible to occur in real life.
Statement of Intent
I’m interested in visual effects that are often used by major film studios, and how these are used within a contemporary art context.My main focus is making particle and fluid simulations utilizing appropriate 3D software. In the process I use the tools that are available to me as well as personal experience and experimentation. Furthermore, I utilize photorealistic lighting as well as different software and materials which influence the finished work. I’m mostly interested in the relationship of the movement, materials and form and how it influences 3D objects. This enables me to create interesting looking video sequences that are pleasing to watch.Beyond that, Im also interested in creating different sequences that defy the laws of reality making them fantastical. Furthermore, I like to explore different relationships and interactions between various substances like gas, water, physical objects viscous fluids and putting them in the environments that are unnatural to their normal occurence. By using different animations which I combine witch the fluid simulations I create situations that are abstract and mostly don‘t occur in real life. By juxtaposing and mixing the sequences I have created I explore situations that are outside of the realm of reality and create create situations and behaviour that could never occur in real life. I’m mostly inspired by the works of major film studios like Industrial Lights and Magic, MPC and also some individuals who work in the field of my interest. I would like to gain valuable skills that would help me secure a job in the film industry, but I understand that this is something very different than what is generally exhibited within a gallery. I will strive to create something which can walk the line between these two disciplines.
In my research I have focused on individuals as well as studios who have been creating work that is similar to my theme which is fluid simulations, particles, 3D objects, materials and their interaction in an unusual manner. The artists I have researched have inspired me to create my artworks be it with their approach to the subject or the thinking behind their creation. Even though some of the studios/artists I have researched create commercial works there is still emotion, originality and creativity present in them making them unique and interesting. Furthermore, I have researched various tutorials that helped me create my work ranging from fluid simulation creation to simple challenges I have run into in the process of creation. In the research phase I was looking for artists that created fantastical situations that couldn’t happen in real life as well as for the artists that utilized various combinations of the matter (fluids, gas, solid objects etc.). After that, I was looking for artists that used unconventional materials in the contrast with their environment such as large metal objects on top of mountains or figures created from melted wax in complex poses and in high detail. Moreover, I have spent a lot of time researching webinars and professional talks which were unrelated to my art but were necessary to gain perspective, knowledge and skill required for me to move forward in creating my art.
Once I have all of the sequences required I would like them to be projected in the studio space on a wall. The works will be displayed in sequences that correspond to their subject, main categories being fluid simulations, particle simulations and dynamic simulations. This sequences will be displayed according to the fluidity, motion and direction of the content. Each sequence will also be connected to the next one in the means of subject, visual similarity or direction of the motion. The sequences will be combined with each other with the method of juxtaposition and blending to observe their interaction and behaviour.
Techniques & Methods of Working
I strove to create art that is pleasing to look at and while being abstract in some cases as well. In the development of my projects I used many tutorials and reference pictures/videos to get a feel of how others approach this subject as well as using my own experience and experimentation in the process. Since this method requires mainly experimentation and every little detail can change the outcome of the artwork dramatically the main part of the process was to start with a basic concept and see where the process would lead me. While utilizing my limited knowledge of the software I was able to influence the movement of the objects and outcome of the result in some way but many of the sequences were unpredictable in a way that they could only be completely reviewed after rendering which was a time consuming process since the result could not be changed if there were some drastic mistakes.
Since the start of the semester I have been experimenting and learning the appropriate techniques to create the video sequences which are present in the exhibition. Starting off with sequences that were in the more simple nature I’ve built my confidence in creating these artworks. My main method for the creation of these afromentioned artworks was mainly experimentation. Since most of these sequences were demanding on the hardware the creation process was slowed down considerably mainly because the simulation that were required for this had to be simulated first and couldn’t be viewed in real time. Furthermore, any change in the nature of the simulation had to be re-simulated again making the time frame for the creation process even lower. Despite all of that and some technical difficulties I was able to create these sequences without any major complications. Given enough time and experience these sequences could’ve looked more realistic both in the visual and physical matter.
Purpose of this project was to create a simulation of a viscous fluid and see how it would interact with an animated 3D object. Furthermore I added environment into the scene to make it look more realistic rather than the usual studio look approach I took with the other artworks. The fluid slides down the figure in layers and coats it in a interesting way. I also created a material that I added to the fluid to make it look interesting.
Purpose of this test was to see if I could achieve something thats very uncommon. The particles behave like smoke at first but after a while they turn into solid objects/particles. This effect is achieved by first creating a smoke effect and generating points from the voxel grid of the effector. The smoke is then simulated and at some point the frame freezes and is turned into particles which are behaving according to physical laws. With the help of gravity they fall down and collide with the ground spreading everywhere while also coliding with the neighbouring particles.