This project contains a 3D model of an eye with appropriate textures and a fluid simulation that is surrounding the eye. In this scene I tried to create something more abstract by adding human context to it. The surrounding fluid is made to resemble styrofoam to further observe unnatural behaviour and create interesting results.
Masters, M. (2014). The Evolution of VFX in Movies: The 60s Till Now. [online] Digital-Tutors Blog. Available at: http://blog.digitaltutors.com/evolution-vfx-movies-60s-till-now/ [Accessed 9 Dec. 2016].
Article with extensive focus on the history of the VFX starting from the 1960’s.